Fist of Destruction is Hacksaw Gaming’s arcade fighting game turned slot: five reels of four rows, 14 paylines and two fighters squaring up on either side of the grid. Its engine is the Fist symbol, which rises into a wild reel only when that reel would complete a win, and which picks up a multiplier between 2x and 200x for every opposing Fighter or wild it punches on the way up.
The full-setting return is 96.30%, and the 10,000x top win can land in the base game as well as in either bonus. You can also pick which two characters stand beside the reels by clicking their portraits above the grid; the choice is purely cosmetic and has no effect on any result.
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How a Fist Becomes a Wild Reel
Every Fist belongs to the Red team or the Blue team, shown by its colour, and each reel holds no more than one at a time. When a Fist activates, it climbs from the spot where it landed to the top row, and everything along that path turns wild. If the climb would not complete at least one winning line, the Fist does not activate at all.
On the way up, the Fist punches whatever stands in its path. A Fighter from the other team, or a wild, adds a multiplier to the reel, taken from this ladder: 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 50x, 100x and 200x. Only the opposing side counts, so passing a Fighter in the Fist’s own colour adds nothing.
The multipliers are added together rather than multiplied. A Fist that knocks through two opposing Fighters worth 5x and 10x carries 15x into every line it completes, and if a second wild reel holding 20x sits on that same line, the line is paid at 35x.
Fighters, Card Ranks and the Plain Wild
Nine symbols pay, always counted from the leftmost reel. The card ranks 10 to A sit at the bottom, and a line of five of any of them returns 2x the stake, while the four Fighters pay from 5x to 10x for the same run. A separate wild symbol can turn up on any of the five reels, stands in for every paying symbol and pays 10x for a full line of its own.
Roughly a third of all spins (34%) return something, which keeps the base game moving between Fist activations. Volatility is pitched at four on a five-point scale, so the long waits come between the large multiplier hits rather than between wins of any size.
The Two Throwdown Bonus Games
Three FS scatters landing together in the base game start the Throwdown! Bonus with 10 free spins; four start the Ultimate Throwdown! Bonus, also with 10. Both keep the Fist rules from the base game and add a contest between the two teams.
Each team has a Victory Level and a tally of Victory Points. Whenever a Fist punches an opposing Fighter or a wild, its team scores a point. On the third point that team wins a respin called the Epic Drop and goes up a level, and the level sets the smallest number of its Fists that will fall in that respin:
| Victory Level | Fists in the team’s colour that the Epic Drop always brings |
|---|---|
| 3+ | At least 3 |
| 4+ | At least 4 |
| 5+ | 5 |
In the Throwdown! Bonus both teams start at level 3+. In the Ultimate version they start at 4+, so every Epic Drop in that round brings at least four Fists. Fists that fall during an Epic Drop do not count towards raising the level again. Two more scatters during either round add 2 spins, and three add 4.
Which RTP Version Is Your Casino Running?
Casinos pick one of four versions of the game: 96.30%, 94.30%, 92.38% or 88.27%. Nothing on the reels gives the choice away, and the spread from top to bottom is wide, so the version is worth looking up in the game’s rules pages before spinning. On average, each version keeps:
| Version | Kept per £100 staked | Kept over 400 spins at 50p |
|---|---|---|
| 96.30% | £3.70 | £7.40 |
| 94.30% | £5.70 | £11.40 |
| 92.38% | £7.62 | £15.24 |
| 88.27% | £11.73 | £23.46 |
One evening’s result may end up well wide of these figures in either direction, because they describe a very large number of spins. Still, the lowest version keeps more than three times what the top one does, on identical reels with identical features.
Outside Britain the stake runs from 0.10 to 100 a spin. Online slot stakes at UK-licensed casinos stop at £5, or at £2 for anyone under 25, which makes the 10,000x top win worth £50,000 or £20,000.
The Buy Menu Outside Britain
In other markets the game sells five shortcuts, each with its own return:
| Option | Price | What it gives | RTP |
|---|---|---|---|
| BonusHunt FeatureSpins | 3x the bet per spin | Bonus games five times more likely | 96.33% |
| Uppercut FeatureSpins | 50x the bet per spin | At least 3 Fists on every spin | 96.28% |
| Epic Drop FeatureSpins | 150x the bet per spin | At least 4 Fists on every spin | 96.28% |
| Throwdown! Bonus | 100x the bet | The first bonus game straight away | 96.25% |
| Ultimate Throwdown! Bonus | 250x the bet | The bigger bonus game straight away | 96.35% |
UK-licensed casinos leave this menu out, so in Britain both bonus games arrive only through scatters.
How It Compares With Two Other Hacksaw Slots
Of the games we review, Wanted Dead or a Wild works most like this one. Its VS symbols also stretch into full wild reels carrying multipliers, up to 100x, on a grid five symbols square with 15 paylines, a 12,500x top win and 96.38% at the full setting.
Grug Make Fire shares the five-reel, four-row shape, the 14 lines and the 10,000x ceiling, at 96.19%, but its wilds work by burning down a column instead of punching up through it. The other games from the studio that we review are on the Hacksaw Gaming slots page, while games with the same long-gap rhythm are gathered under high-volatility slots.
Fighting games are not only Hacksaw’s ground. Titan Gaming’s Dojo Duel 2 sets two martial artists against each other whenever its VS symbol lands, each carrying a multiplier into the bout. It was made for Stake, whose terms shut UK players out.
Frequently Asked Questions
A Fist only activates when the wild reel it would create completes at least one winning line. When no win is possible, it does not expand.
Each opposing Fighter or wild that a Fist punches adds one value between 2x and 200x to that reel. Several values on one reel are summed, and two wild reels on the same winning line have their totals summed as well.
A team earns a point each time one of its Fists punches an opposing Fighter or a wild. Three points bring an Epic Drop, a respin loaded with Fists in that team’s colour, and lift the team one Victory Level.
It pays 96.30% at the top setting. Casinos can also run it at 94.30%, 92.38% or 88.27%, and the in-game rules list the one a casino has loaded.
Yes. Hacksaw Gaming says the 10,000x cap can be reached in every game mode, the base game included.
Knowing When to Leave the Ring
Waiting for the next Epic Drop is how a short session turns into a long one. Deciding on a spending cap and a stopping point while you are still fresh keeps the fight on your own terms. Every UK-licensed casino has tools for this in the account area, from deposit caps to cooling-off breaks.
GamStop lets anyone block all UK-licensed gambling sites with a single free registration. For a conversation instead, GamCare runs the National Gambling Helpline, which takes free calls on 0808 8020 133 every hour of every day. Real-money play on Fist of Destruction is open only to over-18s.